Patch, a masked white rabbit explorer, looking out over the ruins of the surface world.

An Earth lost. A world reclaimed.

OtherkindLost Earth

The world above
is worth the risk.

Masked heroes. Sealed plans. Shared consequences.
A tactical PvP game set in a world reclaimed by animals.

Meet the Otherkind
Latest from Lost Earth In development · Concept artwork

Otherkind news

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Different origins. Unfinished business.

Meet the Otherkind

Every mask hides a story. Every hero brings a different kind of trouble.

Choose a character to learn their story
01 /

Curiosity wears a gas mask.

A white rabbit of the Expedition. Brown field gear, a respirator, and a crystal gauntlet on her right arm. Patch is heading back into a world that has plenty left to hide.

Meet Patch
02 /

Order has a darker side.

A black Doberman of the Bureau. A precise suit, a sealed respirator, and Dark Flame in his hands. Agent Lapel brings a very different presence to the surface.

Enter his world

Character concept artwork

A ruined surface checkpoint with copper pipes and glowing cyan crystal filters.

The battlefield / Lost Earth

Nothing up here
belongs to you.

Below the ruins, animals built a civilization. Above them, curse dust still hangs in the air.

Put on your mask. Step beyond the checkpoint. There’s a whole lost world worth fighting over.

Explore the world
Surface checkpoint / Environment concept

01 Player versus player

Three actions.
No second guesses.

Build your nine-card loadout. Plan three actions. Lock them in alongside your rivals, then watch the round unfold.

A move, a skill, a reset. The difference between a clean escape and walking straight into someone else’s plan.

1 vs 12 vs 23 vs 3
Inside the combat
Combat prototypeThree actions / One shared round
The Otherkind combat prototype: four rabbit characters on a hex battlefield, with three locked actions and Ice Lance ready to target.
A look inside the current combat lab. Game in development.
A rust-red cursed creature gripping rubble with hooked limbs, its back opening into a tooth-lined maw.

02 Player versus environment

Something else
survived.

The surface was never empty. In the flooded buildings and broken slopes, life has been finding stranger ways to endure.

Our first creature studies begin with the places they inhabit. What grows here? What hunts here? And what happens when you cross its path?

PvE is in early development. Encounters and mode details are still taking shape.

Meet the surface life
Surface life / Creature concept